SKU: 27586305525
delay pedal for synth

delay pedal for synth Meris Polymoon Super Modulated Delay Guitar Effect Pedal — Truetone Music

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Description

delay pedal for synth Meris Polymoon Super Modulated Delay Guitar Effect Pedal — Truetone MusicThe Meris Polymoon delay is an easy to use super modulated delay inspired by the tones of older rack gear modules. Unlock another level of creativity on any instrument you run through it by creating lush soundscapes, sonic pitch shifting effects and super modulated delay with ease. The Polymoon features a premium JFET input section for analog devices ensuring the highest quality performance. A premium signal path with 24 bit AD DA conversion and 32

The Meris Polymoon delay is an easy to use super-modulated delay inspired by the tones of older rack gear modules. Unlock another level of creativity on any instrument you run through it by creating lush soundscapes, sonic pitch shifting effects and super-modulated delay with ease.

The Polymoon features a premium JFET input section for analog devices ensuring the highest quality performance. A premium signal path with 24-bit AD/DA conversion and 32-bit floating point DSP allow the Polymoon to generate the purest tones possible live or in the studio. All designed and built in Los Angeles, California.

The Polymoon offers up to 1200ms of delay time which can be set manually though the TIME control knob, or through the Tap Tempo switch to match the tempo of the song on the fly. The TIME control can also control the internal synchronized phaser by holding the ALT button, which offers triangle waveform modulation and access to FM and pitch style effects.

Adjust the number of repeats with the FEEDBACK control. In the ALT mode, this dial will adjust the filter in the feedback path with tones ranging from dark to bright.

Apply parallel processing inside of the Polymoon with the MIX control, which will set the blend between the wet and dry signals. In the ALT mode, this dial will adjust the output level of the wet signal.

The MULTIPLY dial will adjust the delay taps to the output of the pedal, which is used to set different intervals of the delay repeats. In the ALT mode, you can add triangle modulation to the later delay taps to expand the depth of the delay.

The DIMENSION control is the secret weapon within the Polymoon, which will blur or sustain the delayed repeats. Access the dynamic flanger with the ALT control, which will engage the six custom tuned LFOs with adjustable waveforms.

The DYNAMICS control will adjust the blend of the dynamic flanger. With the ALT function, you can adjust the speed and depth of the flange in the overall signal path.

The Polymoon is equipped with stereo inputs and outputs. The input can be used in mono with a standard ¼” cable, or stereo with the use of a TRS cable. The output is split to two ¼” jacks allowing the Polymoon to appear on two channels of a mixer or recording interface. Both the input and output are switchable to work best for either a guitar, synthesizer or line level.

Control all of the Polymoons functions simultaneously through the use of an expression pedal. Store up to four presets with quick recallability via the external 4-preset switch. MIDI in/out is transferred through a single TRS cable and accessible through the expression jack.

FEATURES:

  • 1200 mS real time selectable multiple-tap delay line
  • Massive multi LFO modulation controls
  • 6 custom tuned LFOs with adjustable waveforms for subtle to aggressive pitch shifting effects
  • Adjustable Tilt EQ filter in delay feedback
  • Tempo syncable stereo Barberpole Phaser
  • Multimode stereo Dynamic Flanger w/ feedback
  • Unique feedback topology
  • Dimension control for smearing reflections
  • Selectable quarter or dotted eighth note Tap Tempo
  • Digitally controlled Analog mix control
  • Stereo input and output
  • Switchable input output headroom level for Guitar, Synthesizer or Line levels
  • Expression pedal control over all parameters simultaneously
  • Presets available via external 4-Preset switch or MIDI
  • MIDI in/out over TRS via the EXP jack
  • External Tap Tempo over TRS
  • MIDI beat clock synchronization
  • Premium analog signal path and 24-bit AD/DA w/32 bit floating point DSP
  • Premium Analog Devices JFET input section
  • Color – white powder coat with fine iridescent flake
  • Designed and built in Los Angeles, California U.S.A.delay
  • Power supply not included
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      SKU: 27586305525

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      bOB wALTERS
      Lake Worth, US
      ★★★★★ 4
      Worthwhile book
      Format: Paperback
      This is a good book on a promising game engine.
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      Reviewed in the United States on September 28, 2018
      D
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      David Taylor
      Birmingham, US
      ★★★★★ 5
      If you're developing games with Godot, you need this book
      Format: Paperback
      Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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      Reviewed in the United States on September 4, 2019
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      L. Hall
      Waukegan, US
      ★★★★★ 5
      I didn’t really get a full grasp until reading the philosophy behind Godot.
      Format: Paperback
      Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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      Reviewed in the United States on August 24, 2019
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      W. Vincent
      Draper, US
      ★★★★★ 3
      Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
      Format: Paperback
      Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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      Reviewed in the United States on April 11, 2018
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      Catboy
      Draper, US
      ★★★★★ 5
      Great for newcomers to Godot
      Format: Paperback
      Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on December 13, 2019

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